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A Bard Class' Theory
Well, um... How should I start this? xD
So, the Bard Class is one of the most poorly worked classes in any RPG. It might end up being kinda controversial, depending on the setting. After analyzing some RPG systems and other sources (MMORPGs, Animes, etc), I came up with a somewhat "new" (alternative is a better word, but not as catching as "new") base for it, being more centered and cohesive.
First things first, let's examine the two most famous Bard/Song-User classes' settings:
Dungeons & Dragons and the Rogue-Like Bard
In D&D's setting, the Bard Class is depicted as an adventurer/wanderer who can evoke the power hidden within the songs or speeches, being a jack-of-all-trades, acessing almost every kind of spell suit (albeith with some limitations) available. Although being arcane in nature, the majority of Bards in D&D are likely to use 1 handed Slashing or Ranged weapons and doing maneuvers (thus the Rogue-like) to defend themselves.
Final Fantasy and the Hi
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Title stolen from the fabulous hunduel


This journal entry is meant to be the Official HQ of the Reboot idea for Yu-Gi-Oh! TCG.
Please, have in mind that much of the original content WILL be changed in order to suit a more versatible, slow-paced and strategic gameplay. But this doesn't mean that it'll change into a totally different product. No, this will always be the same Yu-Gi-Oh! we love, but without the screwed parts.

This is MY interpretation of how I imagine this Reboot. You are FREE to disagree in whatever aspect you want, but if you do so, I ask you to comment about and it and explain why. This way, this very set of rules can be changed (if necessary) to something more interesting and fun to play.

ALSO, note that this is a FAN PROJECT. Means that it is in no way affiliated to Konami nor is meant to be commercialized.
All cards from this project will be released as Digital Proxies for Print and Play, so that you can test this format with your friends and report here (if possible, as I'd love to receive all feedback possible) your experiences.

NOTE 2: This project reunites the ideas of other users, such as :iconhunduel: and :iconaugusthenry4:. If any other idea gets implemented here, its owner will be credited.


FIRST THINGS FIRST


There are some things I need to state before we start with the changes so that you can have an idea of what will remain from the Original rules.

●1: This Reboot will use the EXACT SAME Yu-Gi-Oh! cards from OCG/TCG. I'm still thinking about Custom ones (Anime/Manga included), but, for now, only the real ones are 100% guaranteed, althought their effects are likely to be modified.
●2: This Reboot will use Master Rule 4 Rules. This means Link Era Format, but also modified.
●3: This Reboot will use Series 10 Layout. (For the sake of convenience xD)
●4: This Reboot will have its own Limited List. I don't think that banning cards will solve any powercreep, especially because this format is being planned exactly to avoid this, and also, I don't like the idea of not being able to use X card.


PEOPLE INVOLVED IN THIS PROJECT

(So far)
grezar and hunduel



Now that the background is set, let's take a look at all changes of this Reboot.

MAJOR CHANGES:

● SKILL CARDS: Like in Yu-Gi-Oh! Duel Links, Skills will be present in this format as Skill Cards. They are placed next to the Extra Monster Zone, and can be activated according to its Activation Timing. They will provide an "unexpected" factor to the gameplay, giving the cornered player a chance to turn the tide of the Duel. Like in Duel Links, each player can use only 1 Skill Card, and their usage is Optional.

● EVOLUTION CARDS: I haven't yet decided if this will be a NEW Card Type or an ABILITY. But basically, they're meant to substitute a huge load of retrained versions of well known cards. They will be now "Special Summon-only" monsters, gaining a Special clause which lets you Special Summon them by Tributing its weaker counterpart. (unless stated otherwise). These will be placed in the Main Deck. Note that, as each case is a case, not all "evolved counterparts" will be classified as Evolution Monsters. For example, "Number S39: Utopia the Lightning" is an evolved version of "Number 39: Utopia", as it only asks for "Number 39: Utopia" to be Summoned, but "Shooting Star Dragon", while being an evolved version of "Stardust Dragon", asks for much more than just "Stardust Dragon" to be Summoned. This section is a work-in-progress that needs major attention.

● SPECIAL COUNTERS: I decided to implement this mechanic in order to counter the abusive powercreep and swarms. Special Counters work like the Speed Counters from Yu-Gi-Oh! 5D's Speed Duels, you gain 1 at the start of each turn (max. 12). These are spent when you realize any kind of Special Summon. If you run out of Special Counters, you can't Special Summon. For EACH Special Summon, you spend 1 Special Counter. As for Pendulum Summons, since the monsters Summoned by this mechanic are considered as being Summoned at once, in this case, for EACH monster Summoned, you must spend 1 Special Counter.

● MULLIGAN: Extracted from CardFight! Vanguard, the "Mulligan" rule allows the Duelist who goes first to shuffle their entire hand into the Deck and draw 5 new cards. However, by doing so, his opponent will then become the goes first, drawing 1 card and gaining 1 Special Counter. That's it, the price of changing your cards it to face your opponent with a 6-cards starting hand and 1 extra Special Counter.

MINOR CHANGES:

● MAIN DECK: Main Deck will consist only of Normal, Effect, Pendulum, Spell and Trap cards. (Since Evolution Monster are yet subject of discussion, I'll not list them here.) These Card Types are the backbone of any Deck, and since Pendulum fits into both Monster and Spell categories, then there's no need to change its current mechanic or place.

● EXTRA DECK: Extra Deck will consist of Ritual, Fusion, Synchro, Xyz and Link cards. Being on the Extra Deck, Ritual-focused Decks will have more room for support cards that will power-up this mechanic. Also, there's a bit of lore behind this decision:
Usually, when a Ritual is performed, its main goal is to Summon an entity from an outer plane. The said entity doesn't need to be "pre-owned" (read needs to be in your hand) in any way to be Summoned.

● ARCHETYPES: Instead of being pointed in the Card's name, now the Archetype will appear where the SET-ID was located prior to Series 9 (i.e., below the Artwork Box, on the left.) Pendulum and Link Cards would need a rework to incorporate this change, and honestly, this is a work in progress which I haven't thought yet.

● SUPPORT: Following the "changes" on the Archetype, support cards will suffer a minor modification in order to give a more generic support, and also, "Surgery"-like cards will be released for each Archetype in order to turn monsters you control into members of said Archetype. (e.g. All DARK Winged-Beast monsters you control becomes "Blackwing" monsters.)

● SUMMON FROM EXTRA DECK: Link Arrows won't reign over where you can Summon from Extra Deck anymore. The Special Counters are there to "fix" this aspect. HOWEVER, The Extra Monster Zone still is the zone where the Summon from Extra Deck will be directed first. ALSO, the "1 Extra Monster Zone per player" rule will remain, being the Link Monster's Link Arrow mechanic the only way to own both zones.

● EXTRA DECK SUMMON MECHANICS: One of the BIGGEST modifications on the Minor Changes, being the most "complex" one in terms of gameplay and balance. You see, in the current official format, we have few core rules for each kind of specific Special Summon, being them:

RITUAL
: Ritual Spell Card (in your hand or field) + Ritual Monster Card (in your hand) + At least 1 Tribute (in your hand or field).
FUSION: Fusion Spell Card (in your hand or field) + At least 2 Materials (in your hand or field).
SYNCHRO: At least 1 Tuner + at least 1 non-tuner (both on the field).
XYZ: At least 2 Materials of same Level (both on the field).
LINK: At least 1 Material (on the field).

They also have some variations:

RITUAL: Generic Ritual Spell Card.
FUSION: Contact Fusion and Mask Change.
SYNCHRO: No easier method.
XYZ: Xyz Evolution.
LINK: Not Yet Available.

As we can see, Xyz Summon and Link Summon are the more powerful/generic ones, being extremely easy to perform and having place in ANY DECK, being Link Summon the only one able to be conducted with only 1 card. However, the monster summoned by this method is usually weak, making the said mechanic for this situation fair.
My idea is to make the mechanics more standart for each of them, having at least 1 major element reigning over the said Summon.

Having the Ritual Monsters in the Extra Deck is a good solution IMO, and thus making this mechanic rely only on the Ritual Spell Card, as you can Tribute from the field or hand, reducing the requeriments for this Summon to AT LEAST 2 cards. ALSO, changes would be made to the Requeriments of the Summon. For example, instead of just Level, the effect could also ask for Type or Attribute. (e.g. "You must also Tribute monsters from your hand or field whose total Levels equal 8 or more OR 1 DARK and 1 LIGHT monsters.) (Note: A better PSCT would be applied, don't worry.)

For Fusion Summon, they'd still rely on the "Fusion" Spell Card, as you can fuse from the field or hand, leaving a 3-card requeriment. Maybe a good way to change the requeriments to 2 is to change the mechanic to work as Contact Fusion as whole. This leads to 2 changes: The first is to perform the Contact Fusion, both materials need to be on the field, while the second is ONLY with the Fusion Spell is that you will be able to Fuse from Hand or other places.

For Synchro Summon, it would still rely on the "Level Matching" mechanic, leaving a minium of 2 cards, being the Tuner monster the decisive factor over this.

For Xyz Summon, it would still rely on the "Same Level" mechanic, leaving a minimum of 2 cards.

For Link Summon, it would still rely on the "Monster Quantity" mechanic, leaving a minimum of 1 card.



SCRAPPED RULES:

● EXTRA MONSTER ZONE FIELD RULE: I thought about the Monster Card Type in the Extra Monster Zone dictating which kind of Summon your oppoent can have in their field. Like, if you controlled a Synchro Monster in your Extra Monster Zone, then your opponent can only Summon (from the Extra Deck) Synchro Monsters to their Main Monster Zones.

Journal History

Activity


DA is scaring me...
All those gross overinflated character drawings...
EW!
Well, um... How should I start this? xD


So, the Bard Class is one of the most poorly worked classes in any RPG. It might end up being kinda controversial, depending on the setting. After analyzing some RPG systems and other sources (MMORPGs, Animes, etc), I came up with a somewhat "new" (alternative is a better word, but not as catching as "new") base for it, being more centered and cohesive.

First things first, let's examine the two most famous Bard/Song-User classes' settings:


Dungeons & Dragons and the Rogue-Like Bard


In D&D's setting, the Bard Class is depicted as an adventurer/wanderer who can evoke the power hidden within the songs or speeches, being a jack-of-all-trades, acessing almost every kind of spell suit (albeith with some limitations) available. Although being arcane in nature, the majority of Bards in D&D are likely to use 1 handed Slashing or Ranged weapons and doing maneuvers (thus the Rogue-like) to defend themselves.


Final Fantasy and the Hidden Supporter


Here, bards are more arcane in nature, but their strenght is limited to the buff/debuffs their weapons cause or their Songs. A true Support-type class. In FFXIV, this class is the specialization of the Archer base class, so here enters the Rogue-Like attribute too. In some games, the Bard can hide himself from battle, so they become invencible. What a shame. xD



Examples in other games will follow one of these 2 archetypes. It's always the same.
Having said that, I want to propose a new bios for this class. It isn't something revolutionary or groundbreaking, just a slightly new way to see Bards.


Bard as an Alternative Mage


Like in Final Fantasy, Bards are arcane in nature. In fact, they are Mages, but unlike their "cousins", Bards can't "access the veil of magic" and produce magical feats like casting a fireball or conjuring a lightning bolt. In order words, they can't materialize things by using mana.

Instead, they discovered a new way to make use of it. Bards can project their inner mana through air vibrations, such as speeches/songs or sounds/noises. Their whole body is a conductor of mana, while the air vibrations are the mediums/means which they can externalize their inner mana by imbuing the tones with it and thus producing fantastic feats.

High notes will become as sharp as an edge and low notes will cause the impact of a hard rock hitting something. While not being able to cast a Fireball, they can make any foe who hears their sounds burn like if they were set on fire.

Standard attacks would be divided in 2 groups: Magical Noises, which are simple noises imbued with mana directed toward an enemy, and simple but effective Instrument bashing/swinging.

Bard's "Spells" are their songs. Just like any other Mage, they use the time mechanic to be "cast" (or in this case, sing/play). Unlike Mages, a Bard don't need to prepare their songs, but instead, their effects will only remain while the Bard is still producing that very song. It means that their songs will have continuous effects (and stackable, if 2 or more Bards are singing different songs.)
OF COURSE, there will be songs that, once successfully sang, will have their effects set until the end of the Battle.

Like real world's singers, Bards are tied to Emotions. This means that the more emotion/inspiration is set in the song, then the more effective it will be.
ALSO, songs are meant to be harmonic in order produce good results. It means that, if the Bard detunes, then the song might end up failing, while if it reaches a certain number of combinations, aditional effects will be bestowed upon their songs.

There are certain scrolls spread around the world with specific lyrics. These, when sang by a normal person, will only produce ordinary vocals. But, if sang by a bard, miracles will occur.


For more Examples of this kind of Bard, check:
Canaria Utara, from the Anime "Qualidea Code" (Episode 1) - www.youtube.com/watch?v=Z4pneq…
Rin, from the Anime "Lost Song" (Episode 3) - www.bilibili.com/video/av22266…
A Bard Class' Theory
So, yeah, Addictness rotation is now on RPG,
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For someone... For My Dearest


[FULL ART]Arch-lord Palladion
Original, Real-Card Size available here by the amazing :iconyugi-master:
Be sure to check, fav and comment!

Details. Details everywhere! *^*

Enjoy, and as always, the followings Bullet; BlackRULES are still applied to this art:
-I do NOT deserve any credit for this Artwork. All credits goes to Yugi-Master . So, be nice and thank him.
-If you want to use this art in any of your works, ask Yugi-Master 's permission.
-Don't reupload or redistribute this.
-Don't Rip.
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[FULL ART]Magias Palladion
Original, Real-Card Size available here by the amazing :iconyugi-master:
Be sure to check, fav and comment!

Featuring even more shininess!

Enjoy, and as always, the followings Bullet; BlackRULES are still applied to this art:
-I do NOT deserve any credit for this Artwork. All credits goes to Yugi-Master . So, be nice and thank him.
-If you want to use this art in any of your works, ask Yugi-Master 's permission.
-Don't reupload or redistribute this.
-Don't Rip.
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:iconthemeepguy:
TheMeepGuy Featured By Owner 1 day ago  Hobbyist
do you play duelnexus? If so, would you be interested in playing sometime? I'm TheMeepGuyII on there (I was formerly TheMeepGuy but a bug on the site occurred and killed a few accounts i guess :/)
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:icongrezar:
grezar Featured By Owner 1 day ago  Hobbyist Digital Artist
Sorry, but I don't play Dueling Nexus. xD
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:iconduelkinggx:
DuelKingGX Featured By Owner Jun 3, 2018  Student Artist
How do you tag someone with their avatar?
Ive seen multiple people do this but Im not sure how to do it
Do you like put ":" on the start and end ?
testing: :Grezar:
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:icongrezar:
grezar Featured By Owner Jun 3, 2018  Hobbyist Digital Artist
If you Watch someone, putting username, like grezar, will tag him in the comment. For the icon, use :iconusername:, like :icon-grezar: (without the -).
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:iconduelkinggx:
DuelKingGX Featured By Owner Jun 3, 2018  Student Artist
Ah,I see.
I wanted this for crediting you on my card as more text is lame.
If your curious, heres the link to my first card of my custom set Earthbound Void Caster[RIDE-EN001]
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:icongrezar:
grezar Featured By Owner Jun 3, 2018  Hobbyist Digital Artist
It looks very good, man. Keep up with the good job. ^^
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(1 Reply)
:iconduelkinggx:
DuelKingGX Featured By Owner Jun 1, 2018  Student Artist
Do you use ygopro percy?
Do you got hq cards?
Can you share them with me oWo?
(sorry for sounding like an advertisement lol)
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:icongrezar:
grezar Featured By Owner Jun 1, 2018  Hobbyist Digital Artist
Yes, I use.
No, I don't have and thus I can't share xD
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:iconduelkinggx:
DuelKingGX Featured By Owner Jun 2, 2018  Student Artist
aww man.
ok
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:iconmathewcasares:
mathewcasares Featured By Owner Jan 17, 2018   Digital Artist
done
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:icongrezar:
grezar Featured By Owner Jan 17, 2018  Hobbyist Digital Artist
?
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:iconlight-he-arth:
Light-He-arth Featured By Owner Dec 26, 2017
Happy Birthday.
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:icongrezar:
grezar Featured By Owner Dec 27, 2017  Hobbyist Digital Artist
Thanks man! ^^
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:iconlight-he-arth:
Light-He-arth Featured By Owner Jan 1, 2018
Happy New Year.
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:iconlight-he-arth:
Light-He-arth Featured By Owner Jan 1, 2018
You're welcome Happy New Year.
LOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLGiggleGiggleGiggleGiggleGiggleGiggleGiggleGiggleGiggleGiggleGiggleGiggleGiggleGiggleMeow :3Meow :3Meow :3Meow :3Meow :3Meow :3Meow :3Meow :3Meow :3Meow :3Meow :3Meow :3Meow :3Meow :3:squee::squee::squee::squee::squee::squee::squee::squee::squee::squee::squee::squee::squee::squee:Dance!Dance!Dance!Dance!Dance!Dance!Dance!Dance!Dance!Dance!Dance!Dance!Dance!Dance!Boogie!Boogie!Boogie!Boogie!Boogie!Boogie!Boogie!Boogie!Boogie!Boogie!Boogie!Boogie!Boogie!Boogie!Ohm... Ohm...Ohm... Ohm...Ohm... Ohm...Ohm... Ohm...Ohm... Ohm...Ohm... Ohm...Ohm... Ohm...Ohm... Ohm...Ohm... Ohm...Ohm... Ohm...Ohm... Ohm...Ohm... Ohm...Ohm... Ohm...Ohm... Ohm...SingingSingingSingingSingingSingingSingingSingingSingingSingingSingingSingingSingingSingingSinging:p (Lick):p (Lick):p (Lick):p (Lick):p (Lick):p (Lick):p (Lick):p (Lick):p (Lick):p (Lick):p (Lick):p (Lick):p (Lick):p (Lick)HugHugHugHugHugHugHugHugHugHugHugHugHugHug;) (Wink);) (Wink);) (Wink);) (Wink);) (Wink);) (Wink);) (Wink);) (Wink);) (Wink);) (Wink);) (Wink);) (Wink);) (Wink);) (Wink)
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:icongrezar:
grezar Featured By Owner Jan 1, 2018  Hobbyist Digital Artist
Happy new year!
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:iconshadoweclipex:
ShadowEclipex Featured By Owner Dec 26, 2017  Hobbyist Traditional Artist
Happy Happy Birthday,
From all of us to you!!~
We wish it was our Birthday
So we could party too!!~
Super Fantastic Golden Platter Cake 3D Super Fantastic Golden Platter Cake 3D 
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:icongrezar:
grezar Featured By Owner Dec 27, 2017  Hobbyist Digital Artist
Hahahaha
Thanks man! ^^
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:iconshadoweclipex:
ShadowEclipex Featured By Owner Dec 30, 2017  Hobbyist Traditional Artist
You are very welcome indeed!!~
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:iconpowerkidzforever:
powerkidzforever Featured By Owner Dec 26, 2017
Happy birthday 
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